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 Surf_cellular

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reacz

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PostSubject: Re: Surf_cellular   Mon Jun 29, 2009 2:52 am

***UPDATE***

29.06.2009

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PostSubject: Re: Surf_cellular   Sun Jun 28, 2009 11:47 pm

***UPDATE***

29.06.2009


This is one of the effects i have implemented in the map. does not look good in a screencap, but when i release my map it will look awesome. i promise! Very Happy
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PostSubject: Re: Surf_cellular   Thu Jun 25, 2009 2:33 pm

Very nice, it looks amazing!
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PostSubject: Re: Surf_cellular   Thu Jun 25, 2009 8:38 am

***UPDATE***

25.06.2009



I am now done with most of the levels, just have to finish up the jail and a couple of things. not all levels are visible on this screenie.
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PostSubject: Re: Surf_cellular   Sun Jun 21, 2009 4:13 pm

OMBG, dude... You could join SolidSurf with that! Seriously You've gotta make a tutorial on how you do that stuff!

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PostSubject: Re: Surf_cellular   Sun Jun 21, 2009 12:05 am

***UPDATE***

20.06.2009

one large image ^^
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PostSubject: Re: Surf_cellular   Fri Jun 19, 2009 10:13 pm

I'm going to start a new map,
i will try to find out what i can do to fix the problem with surf_awsd.
The new one im starting is going to be pretty plain and simple and
also nice at the same time Smile
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Berthenk



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PostSubject: Re: Surf_cellular   Fri Jun 19, 2009 8:20 pm

Then why don't you go for a sideproject? Mabey a combatsurfmap, or a little surfmap?

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PostSubject: Re: Surf_cellular   Fri Jun 19, 2009 7:27 pm

Nice work, keep it going!

I think im going to ditch my map until i find out a way to fix the light problem.
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PostSubject: Re: Surf_cellular   Fri Jun 19, 2009 7:06 pm

Ah, thanks for the tip, I'll be sure to use it!
Those screenies look cool!

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PostSubject: Re: Surf_cellular   Fri Jun 19, 2009 3:05 am

***UPDATE***

19.06.2009
Picture #1


Picture #2


Picture #3


Picture #4


I am well started on the first level, but this is the part of the map i feel is ready for me too show you guys.
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PostSubject: Re: Surf_cellular   Thu Jun 18, 2009 9:34 pm

Search for tools in the texture browser, and you'll find all textures which blocks bullets etc. so spawnkilling wont be a problem Smile
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PostSubject: Re: Surf_cellular   Thu Jun 18, 2009 3:35 pm

D00d, that is super-special-awesome! Will spawnkilling be possible?

Edit: How did you make those rings?

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PostSubject: Surf_cellular   Wed Jun 17, 2009 4:52 pm

This map will be level based, but not like the skillsurfs where you dont have any weapons. i might use a custom skybox for this project since the standard ones isnt sufficient enough.



***UPDATE***

19.06.2009
Picture #1


Picture #2


Picture #3


Picture #4


***UPDATE***

20.06.2009

one large image ^^



Hope you like it! afro


Last edited by reacz on Sun Jun 21, 2009 12:06 am; edited 2 times in total
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